You Come to the Gnoll Camp

You Come to the Gnoll Camp

1 R

Instant


Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.


"Easy now, everyone. I'll take care of this." —Nadaar


Illustrated by Billy Christian


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. Historic

  4. Timeless

  5. Gladiator

  6. Pioneer

  7. Modern

  8. Legacy

  9. Pauper

  10. Vintage

  11. NOT LEGAL

    Penny

  1. Commander

  2. Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. Brawl

  5. NOT LEGAL

    Alchemy

  6. Paupercommander

  7. Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Adventures in the Forgotten Realms

#168 - COMMON - EN - Foil

Prints

USD

EUR

TIX

  1. Adventures in the Forgotten Realms #168

    0.08

    0.07

    0.03

  2. Alchemy Horizons: Baldur's Gate #195 (EN)
  3. Adventures in the Forgotten Realms #168 (EN)

    0.08

    0.09

    0.03

  4. View all prints