Enchantment — Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — All creature cards you own with mana value 2 or less perpetually get +1/+0. II — Seek a creature card with mana value 2 or less and put it onto the battlefield. III — Creatures you control with mana value 2 or less gain flying until end of turn.
Illustrated by Andrew Mar
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
NOT LEGAL
Pioneer
NOT LEGAL
Modern
NOT LEGAL
Legacy
NOT LEGAL
Pauper
NOT LEGAL
Vintage
NOT LEGAL
Penny
NOT LEGAL
Commander
NOT LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
LEGAL
Alchemy
NOT LEGAL
Paupercommander
NOT LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
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