Rune of Might

Rune of Might

1 G

Enchantment — Aura Rune


Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."


Illustrated by Yeong-Hao Han


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. Historic

  4. Timeless

  5. Gladiator

  6. Pioneer

  7. Modern

  8. Legacy

  9. NOT LEGAL

    Pauper

  10. Vintage

  11. NOT LEGAL

    Penny

  1. Commander

  2. Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. Brawl

  5. NOT LEGAL

    Alchemy

  6. NOT LEGAL

    Paupercommander

  7. Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Kaldheim

#191 - UNCOMMON - EN - Foil

Prints

USD

EUR

TIX

  1. Kaldheim #191

    0.14

    0.25

    0.03

  2. Kaldheim #191 (EN)

    0.14

    0.25

    0.03

  3. View all prints