Journey of Discovery

Journey of Discovery

2 G

Sorcery


Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine 2 G (Choose both if you pay the entwine cost.)


Illustrated by John Matson


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. NOT LEGAL

    Historic

  4. NOT LEGAL

    Timeless

  5. NOT LEGAL

    Gladiator

  6. NOT LEGAL

    Pioneer

  7. Modern

  8. Legacy

  9. Pauper

  10. Vintage

  11. NOT LEGAL

    Penny

  1. Commander

  2. Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. NOT LEGAL

    Brawl

  5. NOT LEGAL

    Alchemy

  6. Paupercommander

  7. Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. Predh

Mirrodin

#123 - COMMON - EN - Foil

Prints

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  1. Mirrodin #123

    0.19

    0.19

    0.03

  2. Mirrodin #123 (EN)

    0.19

    0.19

    0.03

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