Jumbo Imp

Jumbo Imp

2 B

Creature — Imp


Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.


0/0


Illustrated by Pete Venters


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. NOT LEGAL

    Historic

  4. NOT LEGAL

    Timeless

  5. NOT LEGAL

    Gladiator

  6. NOT LEGAL

    Pioneer

  7. NOT LEGAL

    Modern

  8. NOT LEGAL

    Legacy

  9. NOT LEGAL

    Pauper

  10. NOT LEGAL

    Vintage

  11. NOT LEGAL

    Penny

  1. NOT LEGAL

    Commander

  2. NOT LEGAL

    Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. NOT LEGAL

    Brawl

  5. NOT LEGAL

    Alchemy

  6. NOT LEGAL

    Paupercommander

  7. NOT LEGAL

    Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Unsanctioned

#42 - UNCOMMON - EN - No-Foil

Prints

USD

EUR

TIX

  1. Unsanctioned #42

    0.12

    0.16

  2. Unsanctioned #42 (EN)

    0.12

    0.16

  3. Unglued #34 (EN)

    0.32

    0.41

  4. View all prints