Water Weird

Water Weird

3 U

Creature — Elemental Weird


Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. 1 U : Water Weird gets +1/-1 until end of turn.


3/4


Illustrated by Brent Hollowell


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. Historic

  4. Timeless

  5. Gladiator

  6. NOT LEGAL

    Pioneer

  7. NOT LEGAL

    Modern

  8. NOT LEGAL

    Legacy

  9. NOT LEGAL

    Pauper

  10. NOT LEGAL

    Vintage

  11. NOT LEGAL

    Penny

  1. NOT LEGAL

    Commander

  2. NOT LEGAL

    Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. Brawl

  5. NOT LEGAL

    Alchemy

  6. NOT LEGAL

    Paupercommander

  7. NOT LEGAL

    Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Alchemy Horizons: Baldur's Gate

#41 - COMMON - EN - No-Foil

Prints

USD

EUR

TIX

  1. Alchemy Horizons: Baldur's Gate #41

  2. Alchemy Horizons: Baldur's Gate #41 (EN)
  3. View all prints